Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows, which is one of my current research interests. Here, you may watch some of the videos about our latest work. Below is an animation sequence where white wine is poured into a wine glass. Around 75K particles are used for the simulation of the wine. The whole glass consists of 39K boundary particles. Our boundary handling scheme has been explained in [1] and in my masters thesis. For each frame, an isosurface for the particles is constructed using the method described in [3] and rendered using POV-Ray with advanced rendering techniques including image based lighting and radiosity. This illustrates our methods from more massive scenarios. The fluid has been simulated using 12M particles and the terrain has been represented using 5M boundary particles. You may find information about the related methods from the publications page. References [1] M. Ihmsen, N. Akinci, M. Gissler, M. Teschner, "Boundary Handling and Adaptive Time-stepping for PCISPH," Proc. VRIPHYS, Copenhagen, Denmark, Nov 11-12, 2010 [2] M. Ihmsen, N. Akinci, M. Becker, M. Teschner, "A Parallel SPH Implementation on Multi-core CPUs," Computer Graphics Forum, accepted. [3] B. Solenthaler, J. Schläfli, and R. Pajarola. A unified particle model for fluid-solid interactions. Computer Animation and Virtual Worlds, 18(1):69–82, 2007. |