A GPU raytracer written using GLSL that also supports CPU rendering. Written in 2006. A much comprehensive ray-tracer could be written using todays hardware. Inspired from NVidia Cg Raytracing Demo. Nevertheless, it supports the following;
- Phong, Blinn, Minnaert, Anisotropic Ward, Cook-Torrence shading models
- 2 light sources
- Ray-trace depth up to 8 with shadow rays
- Spheres
- Every option can be altered on runtime using the GUI
- 3 different scenes
- Sources and binaries can be downloaded from below.
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ď GLSL_Raytracer_0.006_Alpha_src.rar (16k) Nadir AKINCI, Apr 25, 2010 7:15 AM
ď GLSL_Raytracer_0.006_Alpha_win32.rar (272k) Nadir AKINCI, Aug 1, 2009 5:54 AM
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