A Simple Raytracer (CPU/GPU Based)

A GPU raytracer written using GLSL that also supports CPU rendering. Written in 2006. A much comprehensive ray-tracer could be written using todays hardware. Inspired from NVidia Cg Raytracing Demo. Nevertheless, it supports the following;
  • Phong, Blinn, Minnaert, Anisotropic Ward, Cook-Torrence shading models
  • 2 light sources
  • Ray-trace depth up to 8 with shadow rays
  • Spheres
  • Every option can be altered on runtime using the GUI
  • 3 different scenes


  • Sources and binaries can be downloaded from below.
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GLSL_Raytracer_0.006_Alpha_src.rar
(16k)
Nadir AKINCI,
Apr 25, 2010 7:15 AM
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GLSL_Raytracer_0.006_Alpha_win32.rar
(272k)
Nadir AKINCI,
Aug 1, 2009 5:54 AM